Kotaku’s Jason Schreier once again brings us into the world of how the video game sausage gets made, as he dives deep into the tumultuous development history of Bioware’s Anthem.
Why was Anthem’s traversal, gameplay, and even name changed at the last minute?
What forces, both internal and external, led to the release of the lowest rated game in Bioware’s history?
What did Bioware have to say about Kotaku’s article?
And why does Bioware’s messaging on this do more to evidence its communications issues than it does to refute them?
We’ve got a lot to say about this one folks.
Discussed in this episode:
2:45 – “How BioWare’s Anthem Went Wrong”
Kotaku – April 2, 2019 – Jason Schreier
42:56 – “Anthem Game Development”
Bioware Blog Post – April 2, 2019
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“Virtual Legality” is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law).