Despite what you may have heard, lawyers are, in fact, human beings with interests and hobbies all their own. They are not, I repeat not, robots sent from the future solely for the purpose of billing hours, drafting documents, and negotiating terms. Not all of them anyway.
In TGIF, I touch on some of my own interests primarily through the lens of the “Rules of the Game”, focusing on the rules and incentives that affect many aspects of our daily lives. I may even crack a joke or two. Hard to say.
Believe it or not, “TGIF” did not start its life solely devoted to reviewing every dotted ‘i’ and crossed ‘t’ in the multinational airlines’ bag of tricks. No, my intent with the series was to show that lawyers have interests both varied and wide…which of course means that I enjoy reviewing statutes, regulations, and contract terms of my own volition. Of course. Perhaps I doth protest too much.
But today, I turn to thoughts on one of my other loves, the oft-ridiculed “video game”. Though the term “game” seems too dismissive for the interactive experience I’d like to discuss today: Giant Sparrow’s “What Remains of Edith Finch“ (Edith Finch from here on out).
But first, a story.