Hoeg Law’s 2018 Game of the Year Countdown

2018 has been a great year for media of all types.  Whether you’re a fan of TV, cinema, or the written word, chances are something (or more than a single something) was made practically just for you. 

As our first love here at Hoeg Law is and always will be interactive digital entertainment (or, you know, “video games”), please join us in celebrating the end of 2018 with this list of our favorite games from the past year.

***

10. Red Dead Redemption 2

Certain to raise the ire of some fans, Red Dead Redemption 2 comes in first…to be mentioned in Hoeg Law’s 2018 Game of the Year Rankings, in the number 10 slot.

Rockstar’s latest open world magnum opus is nothing if not grand.  Grand vistas, grand scale, the grand plans of its characters dashed on the rocky shores of a world unwilling to allow them to come to fruition.  Again, and again, and again, and again.

While there is little doubt that Red Dead Redemption 2 features fulsomely drawn characters traveling through interesting and meticulous detailed locales, its relatively thin narrative plotting (as opposed to characterization) struggles to support the massive infrastructure upon which it is built throughout the games 60+ hour running time.

In other words, if you thought Breaking Bad’s pacing was slow, well, “Saddle Up, Partner” because Rockstar’s got another gear slower to show you.

But that’s far too negative (and just goes to explain why RDR2 appears this low on the list.)

Never has a video game world felt more “solid” and “real” then the world of Red Dead Redemption 2.  Featuring by far the best graphics we’ve ever seen, from the mountains to the prairies, from dusty Valentine to the soot and smog of Saint Denis, if you are looking to have your own Westworld virtual tourism experience, Red Dead Redemption 2 is the place for you.

And since it features one of our favorite musical scores of the year, you’ll be enjoying aural pleasures to go along with the visual.

In terms of gameplay, Red Dead is pedestrian but serviceable.  Ride with interesting character to point X.  Shoot bad guys at point X (and maybe Y).  Ride back with interesting character.  Repeat for 60 hours.  But that’s too reductive. The real beauty is in the “in-between”.

The sounds of thunder coming over the mountains as the buffalo scatter before you.  The look of a stream in the first light of morning as a passenger train passes by.  The hustle and bustle of a turn of the century city that feels endless in possibility.

Narrative is absolutely important in games, and Red Dead 2 might well have been better off if it cut a 60 hour story down to 20, but that’s only half the tale.  The world of Red Dead Redemption 2 is the other half, and it is just an absolutely stunning, wonderful, and immersive place to visit.

All of which makes Red Dead Redemption 2 a more than worthy inclusion on this list. Continue reading “Hoeg Law’s 2018 Game of the Year Countdown”

Urban Rights or “Consultants Tell You What You Want to Hear”

About three weeks ago, Ohio State University (“OSU”) Head Football Coach Urban Meyer (“Coach Meyer”) released a statement in which he admitted to speaking “inaccurately” at Big Ten Media Days in July, but was otherwise a model citizen.

You can see my analysis of the positions Coach Meyer took in that statement, as well as his anticipated defenses strategies: HERE.

Last night, Coach Meyer and OSU executed on those defense strategies, taking the path I had suspected: that Coach Meyer was simply too confused by the questions and circumstances of Big Ten Media Days to answer truthfully, and that his actions there and in the past were imperfect, but reflect the (allegedly) muddy facts surrounding Coach Zach Smith (“Coach Smith”) and his wife Courtney.

But now comes the “independent” committee’s report, and given what it shows, it’s somewhat incredible that OSU elected on this path.  (Incredible only if your metric for credulity rests on something other than winning football games, of course.)

Let’s dive in.

Continue reading “Urban Rights or “Consultants Tell You What You Want to Hear””

Busting the Block – How Avengers: Infinity War Changed the Game…for Everyone

While Rules of the Game is largely intended to reflect on the rules, regulations, and incentives that help influence our lives, occasionally something hits close enough to home that I feel compelled to write about it on this blog.  This is one of those times.

SPOILERS ABOUND

Check out the video here! – YouTube

***
On October 29, 2014, Disney’s Marvel Studios announced Phase 3 of the Marvel Cinematic Universe (“MCU”), the culmination of a decade-long effort to infuse 20+ major motion pictures with just enough connective tissue to plausibly bring them together in one universe-shaking, climatic, cross-over event.

Well, that event is here.  Avengers: Infinity War (“Infinity War“) has arrived.

40+ characters.

A dozen galaxy-spanning locations.

6 Infinity Stones.

1 damn triumph.

As the MCU has grown to dominate the box office, almost every other movie studio has at least feigned interest in starting their own “universe” of interlocking films and other materials.  But whether Warner BrothersUniversal, or others, none have come close to what Marvel has achieved, and after Infinity War, the bar has been set even higher.

How does Infinity War do what it does?  How does the MCU work so well when seemingly all others have faltered? And how does Infinity War successfully navigate the “impossible” task of serving as the climax of dozens of plots over almost 20 movies and half as many years?

How? Let’s dig in.

Continue reading “Busting the Block – How Avengers: Infinity War Changed the Game…for Everyone”